Unity Completed Claire's Adventure [v1.0.2] [RipeBananaGames]

3.10 star(s) 10 Votes

Ripe Banana Games

Member
Game Developer
May 11, 2018
138
421
I'm about 90% sure there's a potential softlock in the Super Sluts mission, where if you talk to the Stiff Nipple Agency before talking to Tawna after the bust, it resets your progress and won't let you go forward, but Tawna is removed from in front of the fire department. I need someone to confirm that it's repeatable, and that it wasn't just a freak accident.
I've played this game too many times for my own good already.
Ok, thanks, I'll take a look at it.

I know that the game says completed, but that's really just because it can be played start to finish, which is how I like to make my games. But it's really just a 1.0 release, so keep that in mind.

Also, I'm not sure why the game says it's 3D in the description, I never said it was a 3D game.

Your mention of the US decimal point made me think of a workaround. Changing your regional formats (or standarts) in windows to US fixes the prices bug. I remembered this because I used it to fix a bug in 7 days to die (mainstream game, not a porn one), which is also made on unity. That bug however was later fixed by the devs, so I didn't have to go on using US regional standarts.
Also this workaround doesn't fix the coin flip bug.
I think the coinflip is happening because people are clicking on the buttons too much, let the coin flip finish first and it should be ok.

I will release a fix for it though to prevent the freeze even if people are clicking through a lot.

As for the currency thing, that's a strange one, it shows up ok for me:

1600601329821.png

1600601351681.png

I use string.Format("{0:0.00}") which is standard C# that should yield the decimal format. What system are you running?
 

look_skywalker

Active Member
Oct 13, 2019
614
992
Ok, thanks, I'll take a look at it.

I know that the game says completed, but that's really just because it can be played start to finish, which is how I like to make my games. But it's really just a 1.0 release, so keep that in mind.

Also, I'm not sure why the game says it's 3D in the description, I never said it was a 3D game.



I think the coinflip is happening because people are clicking on the buttons too much, let the coin flip finish first and it should be ok.

I will release a fix for it though to prevent the freeze even if people are clicking through a lot.

As for the currency thing, that's a strange one, it shows up ok for me:

View attachment 825159

View attachment 825161

I use string.Format("{0:0.00}") which is standard C# that should yield the decimal format. What system are you running?
Windows 8.1 x64. Using US regional formats I can click and buy something in a cafe, using another regional format (russian for me) I can't even click anything in the cafe menu, only exit works.
Oh, and you were right about the coinflip. The animation was so long that I clicked the arrow before it finished. When I actually wait for the animation to finish it works.
 

Arkady

Member
May 15, 2018
211
397
I use string.Format("{0:0.00}") which is standard C# that should yield the decimal format.
That's not the issue. It looks to me like the various "foodItemCost" values aren't being interpreted correctly on systems that are by default using decimal comma (e.g. Russian, German) instead of decimal point (the US, mostly). It'll actually say ice cream costs $275 in that dialogue.

I believe there's a workaround that essentially boils down to you explicitly telling the game that you're using decimal point defining any values. Unfortunately not a coder, but based on a quick search, I presume explicitly defining the DecimalSeparator property?
 

Ripe Banana Games

Member
Game Developer
May 11, 2018
138
421
Updated game on Patreon with the following changes:
  • Added a save and load system.
  • Added a map system with way-points.
  • Claire is now 10% faster.
  • Removed one of the apartments that was bisecting the map so it's easier to get from one side to another.
  • Increased collision box radius of collectibles so they are easier to pick up.
  • Fixed the 'coin flip' bug.
  • It should now be impossible for the game to get stuck during any dialogue.
  • It is no longer possible to delete quest inventory items (except for parcels which are handled through special dialogue)
  • The Tie-Fighter can now be exploded.
  • Fixed possible stiff nipple / super slut quest bug.
  • Reworked Knockers Bar & Grill Menu so it should scale better for different resolutions and hopefully resolve the issue some people reported of not being able to click on the items.
  • Removed possibility of getting any duplicated quests in the quest log.

It will get released here a bit later since the game was just loaded up yesterday and I don't want to bother the moderators.
 

spectre87

Member
May 16, 2020
181
91
I really like this game idea. I'm tired of seeing classic rpg puppets :HideThePain: . this is a dirty girl. you just need to tweak the game a bit but I really enjoyed it
 

gdrocker

Member
Nov 17, 2018
399
920
The newest version of the game is right now, if any new viewers are interested.

It seems to address all of the problems that the old version had, and hasn't crashed for me in the multiple times I've tried it out already. The only "problem" I've found thus far, aside from both the Super Sluts being labeled as "Jasmine" when you first talk to them, is that the save/load feature doesn't change the amount of money you have... but I assume that's to prevent save-scumming with the coin-flip minigame so you can't just retry over and over until you luck out. That does, however, open up a bit of speedrunner tech since key inventory items are also saved; in other words, if you save in front of Slootsville Hoe-tel or Juliette's, you can pick up a package from Pony Girls LLC and immediately warp to any building you saved in front of simply by loading the game.

EDIT: Just be careful with the "save-scumming" trick for doing deliveries—it seems as though if you're too fast to finish the delivery, the girls are less likely to tip you after the fact. Either it's completely chance-based and I've been extremely unlucky, or there's a minimum time you need to pass to be rewarded for the delivery... in which case, you might just want to walk to the respective destinations; they're not that far.
 
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Ripe Banana Games

Member
Game Developer
May 11, 2018
138
421
The newest version of the game is right now, if any new viewers are interested.

It seems to address all of the problems that the old version had, and hasn't crashed for me in the multiple times I've tried it out already. The only "problem" I've found thus far, aside from both the Super Sluts being labeled as "Jasmine" when you first talk to them, is that the save/load feature doesn't change the amount of money you have... but I assume that's to prevent save-scumming with the coin-flip minigame so you can't just retry over and over until you luck out. That does, however, open up a bit of speedrunner tech since key inventory items are also saved; in other words, if you save in front of Slootsville Hoe-tel or Juliette's, you can pick up a package from Pony Girls LLC and immediately warp to any building you saved in front of simply by loading the game.
You didn't figure out how to beat the game without money?
 
3.10 star(s) 10 Votes